Lightning Demo

A neat application of random() in processing.js


Lightning - Simple

This covers the essentials. When the user clicks their mouse, a lightning bolt is drawn through it.

Notes
  • The shape of the lightening bolt changes every time the mouse is clicked or moved
  • The bolt persists as long as the mouse location stays the same
  • When the mouse is released, the bolt fades out (optional)
  • I recommend using beginShape(), vertex(x, y), and endShape() to accomplish this.

Lightning - Buzzing

A little more advanced. Adds a few effects to make the ligthning bolts more "static-y"

Notes
  • As the mouse is held down, the bolt "buzzes" by randomly adding or subtracting a few pixels to the x location of each vertex that is drawn
  • Also, the strokeWeight is randomly varied between 2 and 5

Lightning - Full Scene

Lightning looks even cooler when integrated into a scene!

Notes
  • The bolts emerge from beneath the clouds
  • This one has been modified to initiate lightning automatically at random times.
  • A lightning bolts persists a few frames before being erased, during which it buzzes
  • When the lightning bolt is being drawn, the fill color of the pumpkin is altered to a much brighter color, creating a "lit-by-lightning" effect.